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About
Branch of Ygdrasil does not exist as a playable game yet, but
is so far only a draft script and some graphics hoping to be realized
some day.
Game intro
The design for "Branch of Ygdrasil" was created with
the basic intention of uniting young kids from all over the world on a
virtual playground having the learning of creative communication
and social interaction with other players as the key game elements.
Branch of Ygdrasil is a combination of an adventure game and an avatar
based chat program for kids.
You have the control of one of multiple characters living in the tree
top of the giant tree called Ygdrasil and from this position you explore,
socialize, chat, fight and trade your way through the fabulous game world
in your search for riches, status and new friends.
The game is focused on bringing together kids in the age of seven to ten
of all nationalities in an exiting multiplayer environment based on the
internet.
The game will be challenging the individual player on individual terms
and do not aim for any forced educational intentions, but is founded on
the believing in learning by playing. These visions are reflected in the
openness of the game that is ideal to both "chatters" and "gamers".
You do not loose in Branch of Ygdrasil by not collecting any riches or
not making any friends, the prize is to be "in" and to have
a good time. Drama is sparked by the living tree, in person, positioned
at the centre of the game world. From time to time he speaks to his little
inhabitants in a friendly voice sending you and your game mates out on
various, exiting, tricky and dangerous missions of competitive or cooperative
sort with the general task to defend and preserve the small society.
The game scenario is divided into three main sections:
1 - A private section located on the branches that is linked to the individual
player and which can be modified by him/her.
2 - A common area placed at the centre of the main trunk where people
meet and socialize.
3 - A subterranean hidden location by the tree roots primarily used for
games. This area is only accessible to those who participate in the missions
and it visually transforms to fit the various kinds of missions, e.g.
it can be a dark maze, a racing lane for skateboards, an underwater world.
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Private
Grounds movie
In this preview
some of the features and functionality of the players private area are
illustrated.
Build up a house for your character in any style and colour you like then
buy and arrange furniture and equipment for it like for a real house.
From the private area you also have to take care about email, pets, your
diary and the orchard with the valuable fruits.
Common Grounds movie
The common area, placed at the centre of the main trunk, is where
players meet, trade and socialize. In this preview some of the tools for
cross linguistic communication and chat are demonstrated. Young players
of different nationalities, or without writing skills, can use these creative
tools to create meaningful dialogs with other players.
Subterranean
Grounds movie
A terrible incident has happened, someone has stolen the magic paintbrush
used for painting the leaves in colours of spring and the old tree calls
for help. Offered a reward to the one who retrieves the brush players
join for the dangerous quest to the underground maze.
Just an example of the many different missions and tasks the players can
participate in.
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